![]() ![]() Editor: Updated manifest.json to use package version 1.4.2.ĢD: Added 2D Triangle default asset to replace missing place holder.ĢD: Fixed upgrading from 2020.3 might lost Sprite reference.Īndroid: Fixed exporting the Android Studio project to a non-existing folder using Editor APIĪndroid: Fixed orientation issues in laptop mode and tablet mode on Chromebooks.Īsset Import: Fixed import of some meshes with Blend Shape Normals set to Calculate.Īudio: Fixed Audio Clip Import Settings not getting saved when the "Override for Dedicated Server" setting is enabled.Īudio: Fixed doc for GamepadSpeakerOutputType to be used exclusively for playstation 4, playstation 5 platforms and editor platforms only.Īudio: Fixed unexpected output from OnAudioFilterRead when the audio source is stopped and the 'spatialize' property is enabled.ĭX12: Fixed crash that can occur when calling ComputeBuffer.GetData() with non zero computeBufferStartIndex parameter.Įditor: Backport Fix - Android Builds Fail When Windows Regional Format is Set to Thai.Įditor: Fixed an API breaking change for the EditorToolAttribute constructor.Įditor: Fixed build process should be quicker to detect scripting backend changes when building to a pre-used folder (1421700).Įditor: Fixed case where Editor would crash when a selected renderer was deleted.Įditor: Fixed crash when opening scenes in builds that had missing Prefab sources.Įditor: Fixed dragging prefab with ctrl on linux.Įditor: Fixed errors in DebugManager/DebugHandler that could occur after making a build.Įditor: Fixed inspector and documentation to reflect intended behavior.Įditor: Fixed SceneVisibilityManager exceptions when using shortcuts with no Hierarchy window.Įditor: Fixed the "Auto-hide gizmos" preference in the Scene View page to persist value when reopening the editor.Įditor: Fixed the selection when the root game object has a SelectionBase component and the child is a prefab.Įditor: Game/Scene view window now no longer flickers on resizing when Graphics API is set to OpenGL.Įditor: OpenGLES target missing in generated VFX shader. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |